Game's not over — game is on
Helping you to perfect and promote your HTML5 game on platforms. With us, your game will hit the top of the charts and generate a steady revenue for years.
Helping you to perfect and promote your HTML5 game on platforms. With us, your game will hit the top of the charts and generate a steady revenue for years.
We analyze your game, assess its potential, and promote it to help you quickly achieve strong financial results and gaming success. Focus on what you enjoy, and we will take care of the release and the follow-up analytics.
We can build an in-house team for you to promote your games: boost their popularity on the existing sites, establish a strong presence on new platforms, and keep you updated on gaming trends and audience behavior.
You can also book an advisory session where our experts will answer your specific questions.
About us
We have expertise on features and requirements, as well as challenges – and we offer strategies to work though them.
We specifically tailor the platform and the audience for each game to optimize its performance and revenue
We monitor user behavior and updates of requirements on platforms so that your game stays at the top of the ratings.
We constantly explore new platforms, get your game featured there, do regular follow-up analysis and increase the number of organic installs of the game with no added investment.
We are experts in game development, so we not only help with the release of other developers’ games, but also create our own.
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We share and discuss the latest cases, real revenue positions and platform reviews.
SubscribeSelf-managed release
Via FITGAME
Each platform requires its own set of documents, and it can take months to collect and verify them. In addition, a lot of them do not work with individuals and self-employed, therefore, you need to register a legal entity.
We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.
Each site has its own rules for authorization, payments and advertising. Requirements to documents are frequently altered and updated, and support takes a long time to respond.
We provide a JS library for API and most current examples of how new functions are injected. You can integrate a complex game in a week, a simple one – in a day.
It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.
It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.
A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.
A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.
Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.
Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.
Self-managed release
Each platform requires its own set of documents, and it can take months to collect and verify them. In addition, a lot of them do not work with individuals and self-employed, therefore, you need to register a legal entity.
Each site has its own rules for authorization, payments and advertising. Requirements to documents are frequently altered and updated, and support takes a long time to respond.
It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.
A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.
Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.
Via FITGAME
We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.
We provide a JS library for API and most current examples of how new functions are injected. You can integrate a complex game in a week, a simple one – in a day.
We have been cooperating with the platforms for a long time and have priority in moderation and featuring, which means that we can get higher revenues.
We take care of all the paperwork. Once a month you receive revenue from all the platforms in a single payment. No paperwork needed.
We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.
The source code remains with you — we only need the build.
The game is hosted on your servers, if the platform requires an iFrame – you will see all the data.
We do the premoderation – the potential of the game is discussed with each platform in order to assess the prospects for adaptation.
The commission is below the market — from 12%. It depends on the game's revenue and jurisdiction.
publisher, analyst
Over 10 years in HTML5 games. Partner of VK, Yandex and 10 more platforms. Developed Legends of the Ancients and Far Orion. Owner of a telegram channel about HTML5 games.
developer, tester
Author of several games created from scratch. Launched Solitaire and Marbles alone, developed a map editor for a new project, and found hundreds of bugs in other games
game designer, art director
Created the economics and balance of the game Legends of the Ancients with over 1000 in-game items. Came up with the visual and characteristics of over 20 characters of Far Orion.
Stages of work
There are only five steps from contacting us to the release.
step 1
We analyze the game and decide where it is more profitable to launch it — what competitors we face and what prospects there may be.
step 2
We fix common errors and implement small but fundamentally important features for a successful release.
step 3
We set up payments, launch analytics collection and prepare creatives.
step 4
We quickly negotiate a release with the platform, obtain the initial featuring and the first traffic.
step 5
We analyze the current indicators in order to constantly improve the game and secure stable featuring.
We work with 19 HTML platforms. Each has its own characteristics and a different percentage of potential income.
Take a five-question test.
We work with 19 HTML platforms. Each has its own characteristics and a different percentage of potential income.
What percentage of revenue do you take?
The more you earn, the lower our percentage. If the revenue of your games on all platforms is up to 1000 USD per month, the publisher's commission is 15%. If the revenue is higher, the percentage starts from 12%. The exact figure will depend on the jurisdiction, the type of legal entity, specifics of the game and the specific platform.
Who do you work with?
We work with legal entities, sole proprietors, self-employed and individuals in any country.
What are the requirements for the game?
Revenue potential: from 500 USD per month. Submit your project by filling the form on our website, and we will evaluate potential collaboration opportunities.
If the game is already running on Yandex Games, VKontakte and elsewhere, is it possible to cooperate with you?
Yes, it is a good option. We can bring the game to other platforms and increase your revenue.
If the game is running on Google Play or iOS, is it possible to collaborate with you?
Yes, but you need to evaluate the cost of adapting the game to WEB.
If the game has not been released anywhere yet and is still in development, how can you help?
Leave a request and we will select options for cooperation. For example, we will tell you how to avoid fatal mistakes at the early stages of the project.