Game's not over — game is on

Helping you to perfect and promote your HTML5 game on platforms. With us, your game will hit the top of the charts and generate a steady revenue for years.

Who can we help

Independent developers

We analyze your game, assess its potential, and promote it to help you quickly achieve strong financial results and gaming success. Focus on what you enjoy, and we will take care of the release and the follow-up analytics.

Game studios

We can build an in-house team for you to promote your games: boost their popularity on the existing sites, establish a strong presence on new platforms, and keep you updated on gaming trends and audience behavior.

Cletik 3d says hello with arrow

You can also book an advisory session where our experts will answer your specific questions.

About us

FITGAME is a game publisher releasing games on popular sites in around the world.

We have expertise on features and requirements, as well as challenges – and we offer strategies to work though them.

We know
the way to success

We specifically tailor the platform and the audience for each game to optimize its performance and revenue

We keep up with the trends

We monitor user behavior and updates of requirements on platforms so that your game stays at the top of the ratings.

We make the game
eternal

We constantly explore new platforms, get your game featured there, do regular follow-up analysis and increase the number of organic installs of the game with no added investment.

Successful FITGAME releases

We are experts in game development, so we not only help with the release of other developers’ games, but also create our own.

Cover Dead Lands

Dead Lands

Over 6 million installs.

Tripled our income.

Profitability: 10 000 to 100 000 USD monthly.

Cover Hooligans

Hooligans

Though placed only in VK, its income grew 2.5 times.

Profitability: 1000 to 10 000 USD monthly.

Cover Solitaire

Solitaire

FITGAME's in-house development

A simple game that has been progressing organically for more than one year.

Profitability: an average of 400 USD per month.

Cover Far Orion

Far Orion

FITGAME's in-house development

The game has been launched on more than 10 platforms;

Profitability: 1000 to 10 000 USD monthly.

Cover Alien: Tasty Farm

Far Orion

Developed in 2024

The game was launched on Yandex, VK and OK.ru, and received a feature for several months in total;

Profitability: 1000 to 10 000 USD monthly.

Cover Legends of the Ancients

Legends of the Ancients

The game has been launched on more than 10 platforms;

Profitability: 1000 to 10 000 USD monthly.

Subscribe to our telegram channel

We share and discuss the latest cases, real revenue positions and platform reviews.

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Why releasing with FITGAME is better value

Self-managed release

Via FITGAME

Takes a while

Each platform requires its own set of documents, and it can take months to collect and verify them. In addition, a lot of them do not work with individuals and self-employed, therefore, you need to register a legal entity.

Quick

We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.

Complicated manual integration

Each site has its own rules for authorization, payments and advertising. Requirements to documents are frequently altered and updated, and support takes a long time to respond.

Turnkey solutions

We provide a JS library for API and most current examples of how new functions are injected. You can integrate a complex game in a week, a simple one – in a day.

Longer takeoff period

It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.

Revenue from the very first game

It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.

Complicated bookkeeping

A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.

Easy regular payments

A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.

Lots to learn from scratch

Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.

Prefab strategy from experts

Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.

Why releasing with FITGAME is better value

Self-managed release

Takes a while

Each platform requires its own set of documents, and it can take months to collect and verify them. In addition, a lot of them do not work with individuals and self-employed, therefore, you need to register a legal entity.

Complicated manual integration

Each site has its own rules for authorization, payments and advertising. Requirements to documents are frequently altered and updated, and support takes a long time to respond.

Longer takeoff period

It's hard for indie developers to start making money. As a rule, the payout percentage is lower for them, moderation is longer, and the position in featured apps is low.

Complicated bookkeeping

A stack of bills and certificates awaits you every month. Sometimes platforms require checks, so you need to go through currency control and handle agency contracts.

Lots to learn from scratch

Unknowingly, you risk making mistakes at the stage of soft launch and featuring. In that case the game will rate low, which will bury all further traffic.

Via FITGAME

Quick

We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.

Turnkey solutions

We provide a JS library for API and most current examples of how new functions are injected. You can integrate a complex game in a week, a simple one – in a day.

Revenue from the very first game

We have been cooperating with the platforms for a long time and have priority in moderation and featuring, which means that we can get higher revenues.

Easy regular payments

We take care of all the paperwork. Once a month you receive revenue from all the platforms in a single payment. No paperwork needed.

Prefab strategy from experts

We are already in business with all the major platforms, which means that there are moderation and featuring procedures in place already, tried and tested. A contract signed with us implies that the game will launch on appropriate platforms within a week.

Cooperation
is as transparent as possible:

VK screenshot, editing solitaire
VK screenshot, Far Orion transactions
Screenshot VK, advertisement Solitaire
Screenshot Odnoklassniki, statistics
Screenshot of Yandex, editing solitaire
Screenshot Yandex, statistics

01.

You have full access to your personal accounts on the platforms — you can check statistics and verify payments.

1/6

02.

The source code remains with you — we only need the build.

03.

The game is hosted on your servers, if the platform requires an iFrame – you will see all the data.

04.

We do the premoderation – the potential of the game is discussed with each platform in order to assess the prospects for adaptation.

05.

The commission is below the market — from 12%. It depends on the game's revenue and jurisdiction.

A team of experienced pros

Alexey Lebedev, publisher, analyst FITGAME

Alexey

publisher, analyst

Over 10 years in HTML5 games. Partner of VK, Yandex and 10 more platforms. Developed Legends of the Ancients and Far Orion. Owner of a telegram channel about HTML5 games.

Anastasia, developer, tester FITGAME

Anastasia

developer, tester

Author of several games created from scratch. Launched Solitaire and Marbles alone, developed a map editor for a new project, and found hundreds of bugs in other games

Konstantin, game designer, art director of FITGAME

Konstantin

game designer, art director

Created the economics and balance of the game Legends of the Ancients with over 1000 in-game items. Came up with the visual and characteristics of over 20 characters of Far Orion.

Panel discussion on HolyJS
Panel discussion on HolyJS
Panel discussion on HolyJS

Stages of work

Launch your game as fast as possible

There are only five steps from contacting us to the release.

step 1

Selecting the platforms

We analyze the game and decide where it is more profitable to launch it — what competitors we face and what prospects there may be.

step 2

Preparing patches and updates

We fix common errors and implement small but fundamentally important features for a successful release.

step 3

Integrating the API

We set up payments, launch analytics collection and prepare creatives.

step 4

Moderation

We quickly negotiate a release with the platform, obtain the initial featuring and the first traffic.

step 5

Building statistics

We analyze the current indicators in order to constantly improve the game and secure stable featuring.

View documents

Partner platforms

We work with 19 HTML platforms. Each has its own characteristics and a different percentage of potential income.

PlayDeck Logo Black and White
Kongregate Logo Black and White
Sber devices Logo Black and White
Fotostrana Logo Black and White
Yookassa Logo Black and White
CrazyGames Logo Black and White
Odnoklassniki Logo Black and White
My mail Logo Black and White
Game Distribution Logo Black and White
EXE Logo Black and White
Gamemonetize Logo Black and White
Gamepix Logo Black and White
VK Logo Black and White
Beeline Logo Black and White
Rustore Logo Black and White
Robokot games Logo Black and White
VK Play Logo Black and Whiteй
Xsolla Logo Black and White
Y8 Logo Black and White

Do you want to quickly find out which platforms are suitable for your game and how much you can earn?

Take a five-question test.

Submit a request for a project

We work with 19 HTML platforms. Each has its own characteristics and a different percentage of potential income.

Cletik with folded hands with an arrow

FAQ

The more you earn, the lower our percentage. If the revenue of your games on all platforms is up to 1000 USD per month, the publisher's commission is 15%. If the revenue is higher, the percentage starts from 12%. The exact figure will depend on the jurisdiction, the type of legal entity, specifics of the game and the specific platform.

We work with legal entities, sole proprietors, self-employed and individuals in any country.

Revenue potential: from 500 USD per month. Submit your project by filling the form on our website, and we will evaluate potential collaboration opportunities.

Yes, it is a good option. We can bring the game to other platforms and increase your revenue.

Yes, but you need to evaluate the cost of adapting the game to WEB.

Leave a request and we will select options for cooperation. For example, we will tell you how to avoid fatal mistakes at the early stages of the project.

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Leave a request

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Аdvisory session

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Thank you!
your application will be reviewed shortly

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Contact via telegram @swanrnd

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VK screenshot, editing solitaire
VK screenshot, Far Orion transactions
Screenshot VK, advertisement Solitaire
Screenshot Odnoklassniki, statistics
Screenshot of Yandex, editing solitaire
Screenshot Yandex, statistics
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Document Mail.ru, review
Document Yandex, review
Document Xsolla, review
Document Robokot games, review
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